Apex Legends - When dominant titles started getting less attention, Apex Legends came out of nowhere

The result of this game is that I don't remember the last time I slept less in my life and that time passed by so quickly that I had fun like never before. In fact, it's not hard to explain why Apex Legends is such a game, as though it has some bugs and shoots every half hour, it has perfect gameplay mechanics that pull you in like living sand.


Fortunately, Respawn Entertainment did not run logic any better, but created a modest size map that can hold up to 60 players per match, not solo, not duo, but only three in the team and no different. 

That limit is not bad at all for a number of reasons, and one of them is the perfect balance between different classes of heroes to choose from before the match starts. The smaller the map automatically means more action for the players, much more, because you will constantly encounter enemies and you will never be bored.

Apex Legends also solves one of the biggest issues in the Battle Royale genre, which is the long wait between parties and the time you only look at the screen. The solution is in a respawn system, where even after you have been shot down and killed you have a chance to get your teammates back to battle with stations scattered throughout the map and continue playing as if nothing had happened, which is more than a great thing. While in a downed state you are not helpless, but can move, open doors, defend against an enemy with a special shield while waiting to be revived, and can even let your teammates know where you are going, which is much better than just lie down monotonously.

The map is riddled with hills, valleys, gorges, and forts where you can find various loot in the form of equipment, weapons, and upgrades that you need over the course of a conflict. Rifles are versatile and each has its own advantages and disadvantages that are amplified / reduced by the use of accessories. Movement is also very fast with all the characters, while the abilities of some of you further accelerate, and therefore the action is thus further guaranteed.
Speaking of characters, they differ not only in the passive and active abilities they possess, but also have their own character, humor and style, which puts them far ahead of the colored shells we play with in other BR games and lean more towards to what we see in Overwatch.

Respawn has further proven its ability to create great multiplayer games by introducing the perfect ping system, which seriously simplifies communication between players by simply clicking the middle mouse button to know where you want to go and double-clicking to raise the alert that it is nearby foe. You do not know each of the languages that the cultural diversity of Europe has to offer, or your parents / children / roommates sleep nearby. No worries, because you don't even have to open your mouth, and it's easy to let players know what's going on out of their sight. What I'm saying is that the ping system bypasses the language barrier and you almost have no need for voice communication because a few clicks do the job. Many have already declared this simple ping system a revolution in online multiplayer gaming. As for gameplay, the game really works perfectly and I repeat that there was no better Battle Royale game for that matter, at least not for now.