As descendants of the ancient mystical races, they were the bearers of armor called the Warframe. Many years later, the Grineer race aggressively takes over every inch of the galaxy and the Tennoes are awakened from their hibernation to save the universe again. A shallow, but more than enough story, is the introduction to the new co-operative game of Digital Extremes (The Darkness 2) and their entry into free-to-play waters.
The effort made by the authors to make everything look as polished as possible is evident.
After the introduction and selection of the first armor, you will see a map of the solar system, which is also the main hub for choosing missions. Progress on the planets is conditioned by the completion of all missions on the currently available planet, that is, until you reach the branch to the next planet. Since your warframe is levitating, the missions have the optimum level marks as in the MMO titles, as well as the number of players currently playing (in case you miss the co-op company).
You start your missions by landing in a location (in a badass manner), and then you're in the stealth phase, which means that AI won't send waves of adversaries at you for as long as you avoid conflicts or stealth eliminate your opponents. Since sneaking is not an imperative in the game, you will often opt for general rushing and leveling until only a layer of fine dust remains from Grineer.
Tennoys are extremely fast and acrobatic, so it is possible to perform various maneuvers such as shooting in flight a la Max Payne. You will often use the terrain to your advantage, climbing platforms or walling from one end of the room to the other. All of this looks more spectacular than it sounds and contributes to making you feel like an invincible space ninja, even when it comes to the fact that the shot and the beating itself are a bit monotonous.
Each warframe has a specific role to play, and therefore different abilities that you activate with the '1-4' keys. It is ideal to have diverse characters in the team, but even playing with four identical characters will not cause problems when completing missions. There is also the option of soloing, which is a commendable option, though you will already have problems on another planet, as the missions are obviously designed to cross cooperatively.
Bring two firearms and one cold weapon with you to battle, and optionally take a companion in the form of an AI controlled heel. While playing, you may encounter modes - upgrades for a particular weapon type or even a whole warframe. Your current level and warframe level determine how many of these upgrades you can take with you on a mission. Optionally, you can use special fusion cards that merge the two modes into one stronger, but more demanding one. Due to the nature of the game and the random appearance of these add-ons in missions, you will often need to return to missions already completed.
On the technical side, Warframe is at the top of the range of free-to-play games. Starting with the warframes themselves, through the opponent's models and levels, the effort that the authors put in to make everything look maximally polished and "expensive" is evident. The effects of the explosions and the activation of the power are the most striking and you will have a hard time getting enough of them, and the only thing that can be bothered is the forcing of the lensflare effect like the one we see in J's films. Dz. Abramsa (or in Mass Effect). The engine developed by Digital Extremes for the needs of its games is well optimized, so owners of more timely configurations will easily enjoy a smooth game and a feast for the eyes. However, we have to point out the level design - it is not bad, far from it, but some elements or even entire areas repeat too much, which really bothers and protrudes.
Even after months of beta testing, the game isn't spared the bug. AI, otherwise solidly clever and able to use shelters, occasionally gets stuck, like when you're standing on a low object like a box. There are sporadic problems with missions as well - it happens that the game does not register the completion of a mission task, for example when it is necessary to pick up an object, which leads to the inability to make further progress, and then the only solution is to return to the main screen and keep your thumbs up so that the same nonsense does not happen again. Such blemishes are not common, but they can knock you out of tact when you find a few good pieces of equipment after half an hour with the Grineers and because of bugs you have to restart and lose all progress except experience points.